Lessons in 2 Classes

Lessons in 2 Classes

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©Wizards of the Coast

Sorcerer and Monk

DM-ing a group of strangers in D&D 5e is new for me. A longtime DM of an old version and other games, the spirit of the job is deeply ingrained, but the ruleset? Still pretty new. Fortunately, being a Dungeon Master is the best way to learn, and I value my little game a lot. It helps to have nice players, too.

I learned something about Sorcerer and Monk classes last week and I wanted to share them with those considering these classes for the first time.

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Here, More Trinkets

Here, More Trinkets

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Let’s face it. The dozens and dozens of trinkets in the D&D Player’s Handbook (p.160) are barely enough. A paltry number, really, which shows how little regard WoTC has for this all-important piece of equipment. (don’t you think?)

That’s why I took it upon myself to collect and create 201 more! Two lists of 100 trinkets, plus a bonus trinket. (For the collected ones, I’ve been hoarding them from around the web for a while now, and have long forgotten where I found them. So, no source info.) Read more

DM-ing At Meltdown. (Part II)

DM-ing At Meltdown. (Part II)

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Character Development Assistance

More Q&A for my beginner’s one-shot at Meltdown Comics this Thursday, October 12, 7-10pm.

Q: I don’t have time to create a character!

A: Ah, yes. To us it’s half the fun, but to others it is a necessary “evil”. Here, if you must, are pre-generated characters. Be sure you know their stats and personality traits.

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Pistol Play (Part III): Pistoleer Class

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Pistoleer of the Horse Guard (aka Cuirassier) archetype.
CONTINUED from Pistol Play II

VARIANT CHARACTER RULES: (Pistol Play III)

Third in a three part series.

“This character class is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development.”  —WotC Unearth Arcana Disclaimer

Note: The Thunderbuss Pistol of the Pistolier Class does not work as a “weapon” in the classic D&D sense. Don’t expect it to have a traditional stat block. This pistol is built more like a non-magic magic item, or custom tinker-tech. However, it is still purpose-built to be used in a scuffle. A game changer? Yes it is. And yes it was. History plays a big role in the design. (I may, eventually, do a toned-down, traditional version.)

The smoothbore flintlock pistol is a powerful one-shot weapon available to any character regardless of class, but only a Pistolier can make full use of the weapon.

These variant rules include a new character class (Pistolier) with three original archetypes (Tercio, Horse Guard, and Master Pistolier); three new background options (Gun Steward, Gunsmith, and a variant for Nobel); and an optional feat (Range Sergeant). For rules on the weapon itself, see Pistol Play II.

Help me out. All this is totally experimental. I’m sure there are plenty of changes that need to be made. Give this a test play.

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Pistol Play (Part II): Flintlock

Pistol Play (Part II): Flintlock

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CONTINUED from “Pistol Play I”

VARIANT WEAPON RULES (Pistol Play II)

Second in a three part series.

Note: This pistol does not work as a “weapon” in the classic D&D sense. Don’t expect it to have a traditional stat block. This pistol is built more like a non-magic magic item, or custom tinker-tech. However, it is still purpose-built to be used in a scuffle. A game changer? Yes it is. And yes it was. History plays a big role in the design. (I may, eventually, do a toned-down, traditional version.)

“This character class is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development.”  —WotC Unearth Arcana Disclaimer

INTRODUCTION

This variant focuses on a single weapon item: the rune-of-the-mill, medium-sized flintlock, smoothbore pistol inspired by the real-world analog. It is of a specific design, era and place on the timeline of military arms. Its goal is for the flintlock to be used like it was in history. Either as:

  1. an initial attack
  2. an emergency attack
  3. or an opportunity attack weapon.

This article goes over the pistol as a D&D 5e weapon using a wildly experimental mechanic. A real world flintlock is so deadly, so exotic, that’s its almost like magic. So I’m treating it a little like one: a heavy hitter that needs to be recharged. On the other hand, it’s totally mundane, with no more magic than a common bow.

If your curious about my motivation to try this experiment, or wonder about the research that went into it, read Pistol Play I. If you are interested in my Pistoleir variant class, read Pistol Play III.

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